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author | Jason Ekstrand <[email protected]> | 2017-09-29 17:57:32 -0700 |
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committer | Jason Ekstrand <[email protected]> | 2017-11-07 10:37:52 -0800 |
commit | 80ddfab2f54d7cd9dd4b93d2fbfa239f061a1f2b (patch) | |
tree | ae7d48e61d34f58d19bc7958b1cb31f3d87a8bed /src/glx/glxglvnd.h | |
parent | 25f7453c9e6dc7c947b936bdac86680c332362bf (diff) |
intel/cs: Rework the way thread local ID is handled
Previously, brw_nir_lower_intrinsics added the param and then emitted a
load_uniform intrinsic to load it directly. This commit switches things
over to use a specific NIR intrinsic for the thread id. The one thing I
don't like about this approach is that we have to copy thread_local_id
over to the new visitor in import_uniforms.
Reviewed-by: Iago Toral Quiroga <[email protected]>
Diffstat (limited to 'src/glx/glxglvnd.h')
0 files changed, 0 insertions, 0 deletions