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authorEmil Velikov <[email protected]>2016-05-11 14:01:54 -0400
committerEmil Velikov <[email protected]>2016-05-30 17:53:44 +0100
commiteab7e54981017d7b87242505a215a370dfcd5024 (patch)
treea7275e7f7563589bbc3d6f9a5bf84143b5e9006b /src/glx/glxglvnd.c
parentf9a35bf0125516d9cc660818e7ae2e9dc204b9c5 (diff)
glx/glvnd: Use strcmp() based binary search in FindGLXFunction()
It will allows us to find the function within 6 attempts, out of the ~80 entry long table. v2: calculate middle on each iteration, correctly set the lower limit. Reviewed-by: Adam Jackson <[email protected]> (v1) Signed-off-by: Emil Velikov <[email protected]>
Diffstat (limited to 'src/glx/glxglvnd.c')
-rw-r--r--src/glx/glxglvnd.c19
1 files changed, 14 insertions, 5 deletions
diff --git a/src/glx/glxglvnd.c b/src/glx/glxglvnd.c
index c7c35ca3a14..96cd1fd7e95 100644
--- a/src/glx/glxglvnd.c
+++ b/src/glx/glxglvnd.c
@@ -19,11 +19,20 @@ static void *__glXGLVNDGetProcAddress(const GLubyte *procName)
static int FindGLXFunction(const GLubyte *name)
{
- int i;
-
- for (i = 0; i < DI_FUNCTION_COUNT; i++) {
- if (strcmp((const char *) name, __glXDispatchTableStrings[i]) == 0)
- return i;
+ unsigned first = 0;
+ unsigned last = DI_FUNCTION_COUNT - 1;
+
+ while (first <= last) {
+ unsigned middle = (first + last) / 2;
+ int comp = strcmp((const char *) name,
+ __glXDispatchTableStrings[middle]);
+
+ if (comp < 0)
+ first = middle + 1;
+ else if (comp > 0)
+ last = middle - 1;
+ else
+ return middle;
}
return -1;
}