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author | Jason Ekstrand <[email protected]> | 2019-02-21 10:14:17 -0600 |
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committer | Jason Ekstrand <[email protected]> | 2019-02-28 16:58:20 -0600 |
commit | aeaba24fcb98839be73a59f6bb74a39523d79a3d (patch) | |
tree | ed108ed75c232405b247442ca594758d236c70d9 /src/glx/glxextensions.h | |
parent | a04c73721591d4b8174f32e5d1fe5db2a5157ea4 (diff) |
intel/compiler: Drop unused surface opcodes
The unused typed surface read/write support in the vec4 back-end has
been dropped and the fs back-end now uses SHADER_OPCODE_SEND for all
image and buffer ops. There's no reason to keep these opcodes around
anymore.
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
Diffstat (limited to 'src/glx/glxextensions.h')
0 files changed, 0 insertions, 0 deletions