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authorIan Romanick <[email protected]>2013-03-15 15:14:18 -0700
committerIan Romanick <[email protected]>2013-04-08 15:17:05 -0700
commita131b87706a6e59be35997d24b2236130aa09689 (patch)
treee8f95a8e8d28ec9863a798f8d7a50ee5b08274ac /src/glx/glxextensions.h
parenta70d2f05dc972bbc4a685e65a6ffa8a092b68b4c (diff)
glsl: Don't emit spurious errors for constant indexes of the wrong type
Previously the shader uniform float x[6]; void main() { gl_Position.x = x[1.0]; } would have generated the errors 0:2(33): error: array index must be integer type 0:2(36): error: array index must be < 6 Now only 0:2(33): error: array index must be integer type will be generated. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/glx/glxextensions.h')
0 files changed, 0 insertions, 0 deletions