diff options
author | Jason Ekstrand <[email protected]> | 2017-12-15 14:02:27 -0800 |
---|---|---|
committer | Emil Velikov <[email protected]> | 2018-01-26 19:53:00 +0000 |
commit | 66d17b545f0d0ebfd19b5e31a2a796de2c9a9cc8 (patch) | |
tree | 43eb152e668bd6c94732bf93b92d9eca4ca2b6b9 /src/glx/glxextensions.c | |
parent | 144a300204762dfaf583f6496693dd4f8c9fc266 (diff) |
anv: Separate compute and graphics descriptor sets
The Vulkan spec says:
"pipelineBindPoint is a VkPipelineBindPoint indicating whether the
descriptors will be used by graphics pipelines or compute pipelines.
There is a separate set of bind points for each of graphics and
compute, so binding one does not disturb the other."
Up until now, we've been ignoring the pipeline bind point and had just
one bind point for everything. This commit separates things out into
separate bind points.
Tested-by: Józef Kucia <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102897
Cc: "18.0" <[email protected]>
(cherry picked from commit 97f96610c8b858267c121c0ad6ffc630e2aafc09)
Diffstat (limited to 'src/glx/glxextensions.c')
0 files changed, 0 insertions, 0 deletions