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author | Emil Velikov <[email protected]> | 2014-01-10 23:36:16 +0000 |
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committer | Emil Velikov <[email protected]> | 2014-01-18 18:47:27 +0000 |
commit | 8c2e7fd8460750543367053b1be9368cc38e1d6a (patch) | |
tree | 9587b089f9e43b090a8104661a1c5e27f0769a08 /src/glx/glxextensions.c | |
parent | 1c5e2965a0de296240dd8f5af12482164416b7f1 (diff) |
loader: introduce the loader util lib
All the various window system integration layers duplicate roughly the
same code for figuring out device and driver name, pci-id's, etc. Which
is sad. So extract it out into a loader util lib.
v2 (Emil)
* Separate the introduction of libloader from the code de-duplication.
* Strip out non-pci devices support.
* Add scons + Android build system support.
* Add VISIBILITY_CFLAGS to avoid exporting the loader funcs.
v3 (Emil)
* PIPE_OS_ANDROID is undefined at this scope, use ANDROID
* Make sure we define _EGL_NO_DRM when building only swrast
Signed-off-by: Rob Clark <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Rob Clark <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/glx/glxextensions.c')
0 files changed, 0 insertions, 0 deletions