summaryrefslogtreecommitdiffstats
path: root/src/glx/glxext.c
diff options
context:
space:
mode:
authorJon Turney <[email protected]>2016-07-11 21:38:16 +0100
committerJon Turney <[email protected]>2016-09-15 13:14:43 +0100
commit533b3530c1292a39ea12437d1376c77bc7e584b9 (patch)
tree9eb840d793ee592449eb6d356a10be201bca1e02 /src/glx/glxext.c
parent2ac09ac5a52b133934c2d96683eab40b9555fdb1 (diff)
direct-to-native-GL for GLX clients on Cygwin ("Windows-DRI")
Structurally, this is very similar to the existing Apple-DRI code, except I have chosen to implement this using the __GLXDRIdisplay, etc. vtables (as suggested originally in [1]), rather than a maze of ifdefs. This also means that LIBGL_ALWAYS_SOFTWARE and LIBGL_ALWAYS_INDIRECT work as expected. [1] https://lists.freedesktop.org/archives/mesa-dev/2010-May/000756.html This adds: * the Windows-DRI extension protocol headers and the windowsdriproto.pc file, for use in building the Windows-DRI extension for the X server * a Windows-DRI extension helper client library * a Windows-specific DRI implementation for GLX clients The server is queried for Windows-DRI extension support on the screen before using it (to detect the case where WGL is disabled or can't be activated). The server is queried for fbconfigID to pixelformatindex mapping, which is used to augment glx_config. The server is queried for a native handle for the drawable (which is of a different type for windows, pixmaps and pbuffers), which is used to augment __GLXDRIdrawable. Various GLX extensions are enabled depending on if the equivalent WGL extension is available.
Diffstat (limited to 'src/glx/glxext.c')
-rw-r--r--src/glx/glxext.c19
1 files changed, 19 insertions, 0 deletions
diff --git a/src/glx/glxext.c b/src/glx/glxext.c
index dc87fb9e16c..0c2f73fea00 100644
--- a/src/glx/glxext.c
+++ b/src/glx/glxext.c
@@ -264,6 +264,13 @@ glx_display_free(struct glx_display *priv)
(*priv->dri3Display->destroyDisplay) (priv->dri3Display);
priv->dri3Display = NULL;
#endif /* GLX_USE_DRM */
+
+#if defined(GLX_USE_WINDOWSGL)
+ if (priv->windowsdriDisplay)
+ (*priv->windowsdriDisplay->destroyDisplay) (priv->windowsdriDisplay);
+ priv->windowsdriDisplay = NULL;
+#endif /* GLX_USE_WINDOWSGL */
+
#endif /* GLX_DIRECT_RENDERING && !GLX_USE_APPLEGL */
free((char *) priv);
@@ -800,6 +807,12 @@ AllocAndFetchScreenConfigs(Display * dpy, struct glx_display * priv)
if (psc == NULL && priv->driDisplay)
psc = (*priv->driDisplay->createScreen) (i, priv);
#endif /* GLX_USE_DRM */
+
+#ifdef GLX_USE_WINDOWSGL
+ if (psc == NULL && priv->windowsdriDisplay)
+ psc = (*priv->windowsdriDisplay->createScreen) (i, priv);
+#endif
+
if (psc == NULL && priv->driswDisplay)
psc = (*priv->driswDisplay->createScreen) (i, priv);
#endif /* GLX_DIRECT_RENDERING && !GLX_USE_APPLEGL */
@@ -907,6 +920,12 @@ __glXInitialize(Display * dpy)
return NULL;
}
#endif
+
+#ifdef GLX_USE_WINDOWSGL
+ if (glx_direct && glx_accel)
+ dpyPriv->windowsdriDisplay = driwindowsCreateDisplay(dpy);
+#endif
+
if (!AllocAndFetchScreenConfigs(dpy, dpyPriv)) {
free(dpyPriv);
return NULL;