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authorJosé Fonseca <[email protected]>2011-03-25 15:41:43 +0000
committerJosé Fonseca <[email protected]>2011-03-25 16:22:30 +0000
commit7fbe020bbcfeefbb2b6d6d8d0e23bca99bc06bf1 (patch)
tree4b8526c75a86ce158d4dd2b08a4ecc25da0f040b /src/glx/glxcurrent.c
parent5858abec6efd01d6d190d9116ff803c096bc279b (diff)
mesa: Use appropriate call convention in VertexAttribI*v.
We were using typecasts because the functions pointers are polymorphic in the second argument type, which. Surprisingly the wrong calling convention didn't cause crashes on Windows, but it was causing certain registers to be trashed in MSVC optimized builds, when processing callists in the ClearView RC Flight Simulator.
Diffstat (limited to 'src/glx/glxcurrent.c')
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