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author | Mathias Fröhlich <[email protected]> | 2018-03-16 06:34:35 +0100 |
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committer | Mathias Fröhlich <[email protected]> | 2018-03-22 04:58:52 +0100 |
commit | c4c56ff303e39f55e7940b33e8afeafa80b26280 (patch) | |
tree | abcf9d3364258333e08d80ad2ef94601c64bfe33 /src/glx/glxconfig.h | |
parent | 6307d1be0a746bf30efe6d9c057ef5bad75ba183 (diff) |
vbo: Move vbo_bind_arrays into a dd_driver_functions draw callback.
Factor out that common call into the almost single place.
Remove the _mesa_set_drawing_arrays call from vbo_{exec,save}_draw code
paths as the function is now called through vbo_bind_arrays.
Prepare updating the list of struct gl_vertex_array entries via
calling _vbo_update_inputs for being pushed into those drivers that
finally work on that long list of gl_vertex_array pointers.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Mathias Fröhlich <[email protected]>
Diffstat (limited to 'src/glx/glxconfig.h')
0 files changed, 0 insertions, 0 deletions