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author | Dave Airlie <[email protected]> | 2015-12-10 11:44:34 +1000 |
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committer | Dave Airlie <[email protected]> | 2015-12-11 16:28:29 +1000 |
commit | 18ad641c3b2e926b8b3e2bd1df31fa739624cbe4 (patch) | |
tree | 626af22bbc4ed662945cfb159e8adfbbecb0e1e1 /src/glx/glxcmds.c | |
parent | 64c59b06244fc34f015f1f75b8205ac597ab0105 (diff) |
mesa/shader: return correct attribute location for double matrix arrays
If we have a dmat2[4], then dmat2[0] is at 17, dmat2[1] at 19,
dmat2[2] at 21 etc. The old code was returning 17,18,19.
I think this code is also wrong for float matricies as well.
There is now a piglit for the float case.
This partly fixes:
GL41-CTS.vertex_attrib_64bit.limits_test
[airlied: update with Tapani suggestion to clean it up].
Cc: "11.0 11.1" <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/glx/glxcmds.c')
0 files changed, 0 insertions, 0 deletions