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author | Jason Ekstrand <[email protected]> | 2018-10-10 22:04:17 -0500 |
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committer | Jason Ekstrand <[email protected]> | 2018-10-11 15:21:19 -0500 |
commit | 0e0dc596a2c008c32def103e175fcd5b7116f38f (patch) | |
tree | 770293c84ec3d3617b5690aede52624efb0408d7 /src/glx/glxclient.h | |
parent | 497675c21ee34dfe1e8f9dfe62f6a3011f8062e5 (diff) |
intel/vec4: Fix nir_op_b2[fi] with 64-bit result
This is valid NIR but you can't actually hit this case today. GLSL IR
doesn't have a bool to double opcode; it does f2d(b2f(x)). In SPIR-V we
don't have any to/from bool conversion opcodes at all. However, the
next commit will make us start generating it so we should be ready.
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/glx/glxclient.h')
0 files changed, 0 insertions, 0 deletions