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authorSamuel Pitoiset <[email protected]>2018-02-26 14:05:05 +0100
committerSamuel Pitoiset <[email protected]>2018-02-27 10:09:27 +0100
commita549da877bcf641b3ef2d915d551cd49fb3f300e (patch)
tree85a542b54be21b12318d1f9f5bc7d013f32f9889 /src/glx/glxclient.h
parente683a797c6881ddb3b07cad8fdb84f77c6655c95 (diff)
ac/nir: clean up a hack about rounding 2nd coord component
It's basically just the opposite, and it only makes sense to round the layer for 2D texture arrays. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Diffstat (limited to 'src/glx/glxclient.h')
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