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author | Samuel Pitoiset <[email protected]> | 2018-02-26 14:05:05 +0100 |
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committer | Samuel Pitoiset <[email protected]> | 2018-02-27 10:09:27 +0100 |
commit | a549da877bcf641b3ef2d915d551cd49fb3f300e (patch) | |
tree | 85a542b54be21b12318d1f9f5bc7d013f32f9889 /src/glx/glxclient.h | |
parent | e683a797c6881ddb3b07cad8fdb84f77c6655c95 (diff) |
ac/nir: clean up a hack about rounding 2nd coord component
It's basically just the opposite, and it only makes sense to
round the layer for 2D texture arrays.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Diffstat (limited to 'src/glx/glxclient.h')
0 files changed, 0 insertions, 0 deletions