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author | Dave Airlie <[email protected]> | 2018-12-03 14:38:28 +1000 |
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committer | Dave Airlie <[email protected]> | 2018-12-04 10:42:31 +1000 |
commit | 1363a47c9c4f8482fea9e8a2582a1d8e9db0e8a6 (patch) | |
tree | 0aaceba306c32d06b69a3c6f154d2f2e56d079b0 /src/glx/glx_query.c | |
parent | 12e35a64c005b0c08ee83dbde11f7a11764c0437 (diff) |
radv: use 3d shader for gfx9 copies if dst is 3d
This fixes some crucible 3d miptree tests I've been working on
when executed using the compute shader path.
Fixes: d08f267814 (radv/gfx9: fix 3d image to image transfers on compute queues.)
Reviewed-by: Samuel Pitoiset <[email protected]>
Diffstat (limited to 'src/glx/glx_query.c')
0 files changed, 0 insertions, 0 deletions