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authorBruce Cherniak <[email protected]>2017-05-04 19:33:36 -0500
committerTim Rowley <[email protected]>2017-05-08 14:45:40 -0500
commitf52e63069a3fad23e03d42306a42bd20f0159da3 (patch)
tree112e7466daf24eee6b98641785aa52802ef1f868 /src/glx/glx_query.c
parent0ffa06a19badf2df0f02e02477a7d2904a53a6a8 (diff)
swr: move msaa resolve to generalized StoreTile
v3: list piglit tests fixed by this patch. Fixed typo Tim pointed out. v2: Reword commit message to more closely adhere to community guidelines. This patch moves msaa resolve down into core/StoreTiles where the surface format conversion routines are available. The previous "experimental" resolve was limited to 8-bit unsigned render targets. This fixes a number of piglit msaa tests by adding resolve support for all the render target formats we support. Specifically: layered-rendering/gl-layer-render: fail->pass layered-rendering/gl-layer-render-storage: fail->pass multisample-formats *[2,4,8,16] gl_arb_texture_rg: crash->pass multisample-formats *[2,4,8,16] gl_ext_texture_snorm: crash->pass multisample-formats *[2,4,8,16] gl_arb_texture_float: fail->pass multisample-formats *[2,4,8,16] gl_arb_texture_rg-float: fail->pass MSAA is still disabled by default, but can be enabled with "export SWR_MSAA_MAX_COUNT=4" (1,2,4,8,16 are options) The default is 0, which is disabled. This patch improves the number of multisample-formats supported by swr, and fixes several crashes currently in the 17.1 branch. Therefore, it should be considered for inclusion in the 17.1 stable release. Being disabled by default, it poses no risk to most users of swr. Reviewed-by: Tim Rowley <[email protected]> cc: [email protected]
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