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author | Marta Lofstedt <[email protected]> | 2015-10-26 10:58:37 +0100 |
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committer | Marta Lofstedt <[email protected]> | 2015-10-27 12:16:23 +0100 |
commit | 16c49da63a72aa4b1dce5c90397ee4af2f6a8f9d (patch) | |
tree | 0626d17c3b0ed253d5966eb0d366421a1bdb6de2 /src/glx/glx_query.c | |
parent | 93eb4f9287576e346838e7b38fec9b42518605f6 (diff) |
mesa: Draw indirect is not allowed if the default VAO is bound.
From OpenGL ES 3.1 specification, section 10.5:
"DrawArraysIndirect requires that all data sourced for the
command, including the DrawArraysIndirectCommand
structure, be in buffer objects, and may not be called when
the default vertex array object is bound."
Signed-off-by: Marta Lofstedt <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
Diffstat (limited to 'src/glx/glx_query.c')
0 files changed, 0 insertions, 0 deletions