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author | Zack Rusin <[email protected]> | 2013-05-30 13:48:36 -0400 |
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committer | Zack Rusin <[email protected]> | 2013-05-30 15:34:19 -0400 |
commit | 978d5ed06bfc3d87a4b1ca1981caeeaa88de2790 (patch) | |
tree | 6466672fb18e70e5c0a43bea818c3388a5fb6b26 /src/glx/glx_pbuffer.c | |
parent | 0a70fdfb3ffe2b03c037c64076fe4c6d3e8a0fe5 (diff) |
draw: fix vs/fs input/output mismatches
When we've changed draw_find_shader_output to return -1 instead
of 0 on non found attribs we broke the default behavior of
draw, which was to always redirect those to the first (0th) slot.
To preserve that behavior if draw_emit_vertex_attr notices a
mismatched vertex attrib, it just redirects it to the first slot
(instead of trying to use negative index in an array).
Signed-off-by: Zack Rusin <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
Diffstat (limited to 'src/glx/glx_pbuffer.c')
0 files changed, 0 insertions, 0 deletions