summaryrefslogtreecommitdiffstats
path: root/src/glx/glx_pbuffer.c
diff options
context:
space:
mode:
authorWladimir J. van der Laan <[email protected]>2017-09-30 10:11:32 +0200
committerLucas Stach <[email protected]>2017-10-12 16:03:26 +0200
commit78ade659569ee6fe9bd244170956139f19dd8c6c (patch)
treeffcba1f85f30fc623932ef2105c427056931a3ec /src/glx/glx_pbuffer.c
parent3ba5a467a56c296490e641548cbb140de0083d03 (diff)
etnaviv: Do GC3000 resolve-in-place when possible
If an RS blit is done with source exactly the same as destination, and the hardware supports this, do an in-place resolve. This only fills in tiles that have not been rendered to using information from the TS. This is the same as the blob does and potentially saves significant bandwidth when doing i.MX6qp scanout using PRE, and when rendering to textures (though here using sampler TS would be even better). Signed-off-by: Wladimir J. van der Laan <[email protected]> Reviewed-by: Lucas Stach <[email protected]>
Diffstat (limited to 'src/glx/glx_pbuffer.c')
0 files changed, 0 insertions, 0 deletions