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author | Timothy Arceri <[email protected]> | 2015-12-30 13:31:24 +1100 |
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committer | Timothy Arceri <[email protected]> | 2016-03-05 19:38:34 +1100 |
commit | 9f24f42c491221a79641a0d810f9c78393d81e5c (patch) | |
tree | 82e74776fa31f1431aadf3b79cbff58067d8682e /src/glx/glx_pbuffer.c | |
parent | 8abed7f185329250adf9f8c90a131797feda83b6 (diff) |
glsl: add offset to glsl interface type
In this patch we also copy the offset value from the ast and
implement offset linking rules by adding it to the record_compare()
function.
From Section 4.4.5 (Uniform and Shader Storage Block Layout Qualifiers)
of the GLSL 4.50 spec:
"Two blocks linked together in the same program with the same block
name must have the exact same set of members qualified with
offset and their integral-constant-expression values must be the
same, or a link-time error results."
Reviewed-by: Edward O'Callaghan <[email protected]>
Diffstat (limited to 'src/glx/glx_pbuffer.c')
0 files changed, 0 insertions, 0 deletions