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authorChristian Gmeiner <[email protected]>2017-03-19 16:32:40 +0100
committerChristian Gmeiner <[email protected]>2017-04-05 19:58:07 +0200
commit9da54fdcb5b591a7d6c96871e92f8b183c0a5130 (patch)
tree0abb110cb69f3a9bed76a647ced1699877454c3b /src/glx/glx_error.c
parentffd47623102a7c873684c5024d87747d280d3d5d (diff)
etnaviv: pass a preallocated variant to compiler
In the long run the compiler needs to know the specifc variant 'key' in order to compile appropriate assembly. With this commit the variant knows its shader and we are able pass the preallocated variant into etna_compile_shader(..). This saves us from passing extra ptrs everywhere. Signed-off-by: Christian Gmeiner <[email protected]> Reviewed-by: Lucas Stach <[email protected]>
Diffstat (limited to 'src/glx/glx_error.c')
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