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author | Nicolai Hähnle <[email protected]> | 2016-07-07 09:28:25 +0200 |
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committer | Nicolai Hähnle <[email protected]> | 2016-07-08 10:59:32 +0200 |
commit | 7ffc832ab849a49039f2579dd539c231a9c9c000 (patch) | |
tree | 754c9737909c28a641358509cdae5b9f5834e7e6 /src/glx/glx_error.c | |
parent | 084ca0d8e51ae0a5cca6cfc7e9d018d0b22b6fb7 (diff) |
radeonsi: use multi-threaded compilation in debug contexts
We only have to stay single-threaded when debug output must be synchronous.
This yields better parallelism in shader-db runs for me.
Reviewed-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/glx/glx_error.c')
0 files changed, 0 insertions, 0 deletions