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authorMathias Fröhlich <[email protected]>2018-03-16 06:34:35 +0100
committerMathias Fröhlich <[email protected]>2018-03-22 04:58:52 +0100
commitd3c604e12e1e2ef1e562f51e529ba18bae2d9af1 (patch)
treed78452e323095b1f2054a5cad37fc8e9634a9ded /src/glx/g_glxglvnddispatchfuncs.c
parentc4c56ff303e39f55e7940b33e8afeafa80b26280 (diff)
mesa: Update VAO internal state when setting the _DrawVAO.
Update the VAO internal state on Array._DrawVAO instead of Array.VAO. Also the VAO internal state update gets triggered now by a change of Array._DrawVAO instead of the _NEW_ARRAY state flag. Also no driver looks at any VAO's NewArrays value from within the Driver.UpdateState callback. So it should be safe to move this update into the _mesa_set_draw_vao method. Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Mathias Fröhlich <[email protected]>
Diffstat (limited to 'src/glx/g_glxglvnddispatchfuncs.c')
0 files changed, 0 insertions, 0 deletions