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authorNicolai Hähnle <[email protected]>2017-05-16 01:51:41 +0200
committerNicolai Hähnle <[email protected]>2017-07-31 14:55:45 +0200
commitdfe237aef9e39c02df92299fb30c44d3534dc524 (patch)
tree04927a081f42c4d3f59274194fa8b236907e000f /src/glx/g_glxglvnddispatchfuncs.c
parent3b4f481c601102411d421ec3b7ee9b8e50046fc1 (diff)
radeonsi: enable R600_DEBUG=nir for vertex and fragment shaders
Also, disable geometry and tessellation shaders. Mixing and matching NIR and TGSI shaders should work (and I've tested it for the VS/PS interface), but geometry and tessellation requires VS-as-ES/LS, which isn't implemented yet for NIR. Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/glx/g_glxglvnddispatchfuncs.c')
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