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author | Nicolai Hähnle <[email protected]> | 2017-05-16 01:51:41 +0200 |
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committer | Nicolai Hähnle <[email protected]> | 2017-07-31 14:55:45 +0200 |
commit | dfe237aef9e39c02df92299fb30c44d3534dc524 (patch) | |
tree | 04927a081f42c4d3f59274194fa8b236907e000f /src/glx/g_glxglvnddispatchfuncs.c | |
parent | 3b4f481c601102411d421ec3b7ee9b8e50046fc1 (diff) |
radeonsi: enable R600_DEBUG=nir for vertex and fragment shaders
Also, disable geometry and tessellation shaders. Mixing and matching NIR
and TGSI shaders should work (and I've tested it for the VS/PS interface),
but geometry and tessellation requires VS-as-ES/LS, which isn't implemented
yet for NIR.
Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/glx/g_glxglvnddispatchfuncs.c')
0 files changed, 0 insertions, 0 deletions