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authorIan Romanick <[email protected]>2011-07-25 18:33:40 -0700
committerIan Romanick <[email protected]>2011-07-25 18:45:46 -0700
commitc1e591eed41b45c0fcf1dcac8b1b8aaeb6237a38 (patch)
tree9cae74ae8285bb2d64689294ab33e3de9956ef63 /src/glx/eval.c
parent99fba503b112a69a2fc14b7dd40684d9a6a1972a (diff)
glsl: Correctly return progress from lower_variable_index_to_cond_assign
lower_variable_index_to_cond_assign runs until it can't make any more progress. It then returns the result of the last pass which will always be false. This caused the lowering loop in _mesa_ir_link_shader to end before doing one last round of lower_if_to_cond_assign. This caused several if-statements (resulting from lower_variable_index_to_cond_assign) to be left in the IR. In addition to this change, lower_variable_index_to_cond_assign should take a flag indicating whether or not it should even generate if-statements. This is easily controlled by switch_generator::linear_sequence_max_length. This would generate much better code on architectures without any flow contol. Fixes i915 piglit regressions glsl-texcoord-array and glsl-fs-vec4-indexing-temp-src. Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/glx/eval.c')
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