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author | Eric Anholt <[email protected]> | 2018-05-02 13:02:21 -0700 |
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committer | Eric Anholt <[email protected]> | 2018-06-06 13:44:28 -0700 |
commit | af88acf4c4e2e14161872752fb9fb4683f9c8845 (patch) | |
tree | f4485cbe4711c48f86fccd5bfba9fb5c81022367 /src/glx/driwindows_glx.c | |
parent | 74618ccbcab6d785152c2840525d5bef08ed0696 (diff) |
nir: Add lowering from ibitfield_extract/ubitfield_extract to shifts.
V3D doesn't have opcodes for ibfe/ubfe, so we need to lower similarly to
glsl/lower_instructions.cpp.
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/glx/driwindows_glx.c')
0 files changed, 0 insertions, 0 deletions