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authorEric Anholt <[email protected]>2019-05-01 14:00:33 -0700
committerEric Anholt <[email protected]>2019-05-13 12:03:05 -0700
commitf33cb272f0890f115c36fb96173123bc699b7b2c (patch)
tree853d429e345213757c8427388e2ab870a5ea227a /src/glx/drisw_priv.h
parentce6dbc0417586cc1ceb015b631384ffdfb22e981 (diff)
mesa: Replace MaxTextureLevels with MaxTextureSize.
In most places (glGetInteger, max_legal_texture_dimensions), we wanted the number of pixels, not the number of levels. Number of levels is easily recovered with util_next_power_of_two() and ffs(). More importantly, for V3D we want to be able to expose a non-power-of-two maximum texture size to cover 2x4k displays on HW that can't quite do 8192 wide. Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/glx/drisw_priv.h')
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