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author | Kenneth Graunke <[email protected]> | 2016-03-04 21:43:37 -0800 |
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committer | Kenneth Graunke <[email protected]> | 2016-03-08 12:46:28 -0800 |
commit | 8b3496f3782cc48b15fc7221392af2e416d9c2cb (patch) | |
tree | e30caa0df4df97a007ed6b88148499d0bd16b71b /src/glx/dri_sarea.h | |
parent | 752769e0531bc9b15e95a2bb2250dc0970b1a421 (diff) |
mesa: Add GL_RED and GL_RG to ES3 effective internal format mapping.
The dEQP-GLES3.functional.fbo.completeness.renderable.texture.
{color0,depth,stencil}.{red,rg}_unsigned_byte tests appear to expect
GL_RED/GL_RG and GL_UNSIGNED_BYTE to map to GL_R8/GL_RG8, rather than
returning an INVALID_OPERATION error.
This makes perfect sense. However, RED and RG are strangely missing
from the ES 3.0/3.1/3.2 spec's "Effective internal format corresponding
to external format and type" tables. It may be worth filing a spec bug.
Fixes the 6 dEQP tests mentioned above.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Alejandro PiƱeiro <[email protected]>
Diffstat (limited to 'src/glx/dri_sarea.h')
0 files changed, 0 insertions, 0 deletions