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authorDave Airlie <[email protected]>2013-12-18 18:00:33 +1000
committerDave Airlie <[email protected]>2013-12-18 22:46:29 +0000
commit149140e922a9fbf892c60a755788fb88d9757749 (patch)
treeeb00fa45a1c94b859f779de4d017b906f9bc919c /src/glx/dri_glx.c
parent28b552bf6b7a0a79187db2887b25cbfa42cbf98b (diff)
st_glsl_to_tgsi: add support for prim id fragment shader input
For GLSL 1.50 we can get frag shaders with primitive id as an input, add support to the translator for this. Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/glx/dri_glx.c')
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