diff options
author | Dave Airlie <[email protected]> | 2013-12-18 18:00:33 +1000 |
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committer | Dave Airlie <[email protected]> | 2013-12-18 22:46:29 +0000 |
commit | 149140e922a9fbf892c60a755788fb88d9757749 (patch) | |
tree | eb00fa45a1c94b859f779de4d017b906f9bc919c /src/glx/dri_glx.c | |
parent | 28b552bf6b7a0a79187db2887b25cbfa42cbf98b (diff) |
st_glsl_to_tgsi: add support for prim id fragment shader input
For GLSL 1.50 we can get frag shaders with primitive id as an
input, add support to the translator for this.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/glx/dri_glx.c')
0 files changed, 0 insertions, 0 deletions