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authorEric Anholt <[email protected]>2010-07-19 17:22:20 -0700
committerEric Anholt <[email protected]>2010-07-19 19:29:48 -0700
commitf9d11b8cee235dae42f757e21c2536391c07b3e8 (patch)
tree23527447e52aaba3f8dfff209bfa5185cebdd105 /src/glx/dri_glx.c
parente179fa9a0a0fb3bfd8f4cec998a886dc06f75d0a (diff)
i965: Mostly fix glsl-max-varyings.
There was confusion on both the size of message we can send, and on what the URB destination offset means. The remaining problems appear to be due to spilling of regs in the fragment shader being broken.
Diffstat (limited to 'src/glx/dri_glx.c')
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