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author | Jason Ekstrand <[email protected]> | 2016-10-24 22:03:45 -0700 |
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committer | Jason Ekstrand <[email protected]> | 2016-11-17 12:03:24 -0800 |
commit | 338cdc172a28266b062794084efb7745f07b02a7 (patch) | |
tree | bfa99b1cc81d0eeae6705d7defead931fd20b5c7 /src/glx/dri_common_query_renderer.c | |
parent | e2f5880839eea19c173f1a4f1697b63eb2a353aa (diff) |
anv: Add initial support for Sky Lake color compression
This commit adds basic support for color compression. For the moment,
color compression is only enabled within a render pass and a full resolve
is done before the render pass finishes. All texturing operations still
happen with CCS disabled.
Diffstat (limited to 'src/glx/dri_common_query_renderer.c')
0 files changed, 0 insertions, 0 deletions