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authorEric Anholt <[email protected]>2011-05-31 15:38:17 -0700
committerEric Anholt <[email protected]>2011-06-13 15:56:36 -0700
commitef0d548838c3da476596ee4dc983cc02b4f67b7b (patch)
treea2a5f14f85aa54331f634dc53e1971d8af997d15 /src/glx/dri_common.h
parentfb60e2061b1f2f58a65e908e864704c234b300b0 (diff)
intel: Do the drawable x/y offset in intel_renderbuffer_map() for spans.
We were mapping the renderbuffer once, then walking over all the buffers to map just the texture ones using the other texture mapping function that handled the x/y offset to the image in the region. But then we would go and overwrite *those* mappings with the original mappings for depth/stencil, which was wrong. Instead, just walk over the attachments once and map the attachments. Wasn't that easy?
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