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author | Timothy Arceri <[email protected]> | 2015-09-17 14:17:17 +1000 |
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committer | Timothy Arceri <[email protected]> | 2015-10-15 20:44:20 +1100 |
commit | be822b89ac81e1fa66dfa16d108bf1deb29d4db2 (patch) | |
tree | 375f58b10236429919660628f3cc9eaed3f3cb14 /src/glx/dri_common.h | |
parent | 410609c9688d3f6ad808d33928a7d9589a708a40 (diff) |
glsl: calculate AoA uniform offset correctly for structs
This allows the correct offset to be calculated for use in indirect
indexing of samplers.
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
Diffstat (limited to 'src/glx/dri_common.h')
0 files changed, 0 insertions, 0 deletions