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authorDaniel Stone <[email protected]>2019-10-17 13:49:54 +0200
committerDaniel Stone <[email protected]>2019-10-18 09:38:52 +0200
commit40689f5ac0bf2aecdcbf87103a25aed03ba8640f (patch)
tree6daea2032021416bd25d99ecddf3d0561120e027 /src/glx/dri_common.h
parent22859a18d5c802cf2d486ecff4eb32e3bf88786d (diff)
panfrost: Respect offset for imported resources
When we import a resource through Gallium, we need to take account of the offset parameter passed. Fixes a failure seen with the VIVID V4L2 driver, which would create NV12 resources within the same BO, with an offset. Sample pipeline to reproduce (replace videoN with your actual VIVID device node): gst-launch-1.0 v4l2src device=/dev/videoN ! video/x-raw,format=NV12 ! glimagesink Signed-off-by: Daniel Stone <[email protected]> Reviewed-by: Tomeu Vizoso <[email protected]> Reviewed-by: Alyssa Rosenzweig <[email protected]> Reported-by: Nicolas Dufresne <[email protected]> Tested-by: Nicolas Dufresne <[email protected]>
Diffstat (limited to 'src/glx/dri_common.h')
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