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author | Samuel Pitoiset <[email protected]> | 2018-11-15 09:58:52 +0100 |
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committer | Samuel Pitoiset <[email protected]> | 2018-11-16 17:51:15 +0100 |
commit | d031d5c9994bd67329f2b2c7e9a4457af671b05a (patch) | |
tree | d0a0e7e11e0ad6c95aeaa574d7e7969e0c4000d4 /src/glx/dri_common.c | |
parent | afd834b62e384f63b712115c1f79659b03828b0c (diff) |
radv: enable primitive binning by default
After doing a bunch of benchmarks, primitive binning helps
some games like The Talos Principle (+5%) or Serious Sam 2017
(+3%). For other titles, either it doesn't change anything or
it hurts very few (less than 1%).
This only affects GFX9.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Diffstat (limited to 'src/glx/dri_common.c')
0 files changed, 0 insertions, 0 deletions