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authorDaniel Vetter <[email protected]>2011-03-04 23:44:39 +0100
committerDaniel Vetter <[email protected]>2011-03-04 23:46:20 +0100
commit98b418e56e9592cb796f2f814b3c8b46238d05af (patch)
tree5d329022582e58988ef3229ee3967fc02e761047 /src/glx/dri_common.c
parent22d9ae11bc436375a67752b90d8a5a273754d907 (diff)
i915g: use passthough shader for empty fragment programs
The hw doesn't like it - demos/shadowtex is broken. The emitted shader isn't totally empty though, the depth write fixup gets emitted instead. Maybe that one is somewhat fishy, too? Idea for this patch from Jakob Bornecrantz. Signed-off-by: Daniel Vetter <[email protected]>
Diffstat (limited to 'src/glx/dri_common.c')
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