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authorEric Anholt <[email protected]>2014-06-24 16:39:08 +0100
committerEric Anholt <[email protected]>2014-08-08 18:59:46 -0700
commite59890aebbad990a02c2c27531525804de47115d (patch)
tree8b58f9d645ce8dc3f46210c90d99256ee2b11589 /src/glx/dri3_priv.h
parent1850d0a1cbf044dc4d29b7a9ede2c634f667d853 (diff)
vc4: Start converting the driver to use vertex shaders.
Note: This is the cutoff point where I switched from developing primarily on the Pi to developing o the simulator. As a result, from this point on the code is untested on the Pi (the kernel code I have currently wasn't rendering anything at this commit, though the simulator renders successfully, suggesting kernel bugs).
Diffstat (limited to 'src/glx/dri3_priv.h')
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