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authorKenneth Graunke <[email protected]>2014-10-28 17:18:55 -0700
committerKenneth Graunke <[email protected]>2014-10-29 12:38:42 -0700
commit02f8f90cc2261167ea025cbb69f8856c33444007 (patch)
treecc9ccf9916710708c7b1fceee2f970eecbc6635e /src/glx/dri3_glx.c
parent1480814173f940a1a24c7242e31662e73efb064f (diff)
i965: Rename brw_gs{,_emit}.[ch] to brw_ff_gs{,_emit}.[ch].
The brw_gs.[ch] and brw_gs_emit.c source files contain code for emulating fixed-function unit functionality (VF primitive decomposition or SOL) using the GS unit. They do not contain code to support proper geometry shaders. We've taken to calling that code "ff_gs" (see brw_ff_gs_prog_key, brw_ff_gs_prog_data, brw_context::ff_gs, brw_ff_gs_compile, brw_ff_gs_prog). So it makes sense to make the filenames match. Signed-off-by: Kenneth Graunke <[email protected]> Acked-by: Matt Turner <[email protected]> Acked-by: Jason Ekstrand <[email protected]> Acked-by: Iago Toral Quiroga <[email protected]>
Diffstat (limited to 'src/glx/dri3_glx.c')
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