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author | Alyssa Rosenzweig <[email protected]> | 2019-12-31 14:21:26 -0500 |
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committer | Alyssa Rosenzweig <[email protected]> | 2020-01-02 15:20:55 -0500 |
commit | 66f98ffab095347d93e0310844e3037ab036c1b3 (patch) | |
tree | b4df4ed57ba5921b8bd7f7ba4d7f11090d3613b7 /src/glx/dri2_glx.c | |
parent | c298f25c4efb71b461ef0a93cdc20c468afc7511 (diff) |
pan/midgard: Use better heuristic for shader termination
This still may not be perfect (in the sense that legal shaders might
still get cut off) but this fits how writeout is done with both Panfrost
and the blob, so it's good enough for what we need and allows MRT
shaders to be sanely disassembled.
Signed-off-by: Alyssa Rosenzweig <[email protected]>
Diffstat (limited to 'src/glx/dri2_glx.c')
0 files changed, 0 insertions, 0 deletions