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author | Ian Romanick <[email protected]> | 2011-06-09 13:31:32 -0700 |
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committer | Ian Romanick <[email protected]> | 2011-06-20 15:01:10 -0700 |
commit | de77324d8f14951e4dc17f570e49451a0cd33121 (patch) | |
tree | ef97ab7ead93107b361bfefec6928a802c768de0 /src/glx/dri2_glx.c | |
parent | 4e5c51a05e70c215b284a38fc35850b485bbee8d (diff) |
linker: Reject shaders that use too many varyings
Previously it was up to the driver or later code generator to reject
these shaders. It turns out that nobody did this.
This will need changes to support geometry shaders.
NOTE: This is a candidate for the stable branches.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=37743
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/glx/dri2_glx.c')
0 files changed, 0 insertions, 0 deletions