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authorIan Romanick <[email protected]>2011-06-09 13:31:32 -0700
committerIan Romanick <[email protected]>2011-06-20 15:01:10 -0700
commitde77324d8f14951e4dc17f570e49451a0cd33121 (patch)
treeef97ab7ead93107b361bfefec6928a802c768de0 /src/glx/dri2_glx.c
parent4e5c51a05e70c215b284a38fc35850b485bbee8d (diff)
linker: Reject shaders that use too many varyings
Previously it was up to the driver or later code generator to reject these shaders. It turns out that nobody did this. This will need changes to support geometry shaders. NOTE: This is a candidate for the stable branches. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=37743 Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/glx/dri2_glx.c')
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