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authorAnuj Phogat <[email protected]>2011-12-06 11:11:03 -0800
committerKenneth Graunke <[email protected]>2011-12-07 15:11:29 -0800
commit4558987818e1ff36e86592e9c5c0b5e181be9ec1 (patch)
treebdbd91ec2869b667c4766c48608ad2507171e74e /src/glx/dri2_glx.c
parent4273943a07bb577f91972b64232d394c1197c564 (diff)
glsl: Fix samplerCubeShadow support in shader compiler
This patch fixes the samplerCubeShadow support in GLSL shader compiler. shader compiler was picking the 'r' texture coordinate for shadow comparison when the expected behaviour is to use 'q' texture coordinate in case of cube shadow maps. Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
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