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author | Anuj Phogat <[email protected]> | 2011-12-06 11:11:03 -0800 |
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committer | Kenneth Graunke <[email protected]> | 2011-12-07 15:11:29 -0800 |
commit | 4558987818e1ff36e86592e9c5c0b5e181be9ec1 (patch) | |
tree | bdbd91ec2869b667c4766c48608ad2507171e74e /src/glx/dri2_glx.c | |
parent | 4273943a07bb577f91972b64232d394c1197c564 (diff) |
glsl: Fix samplerCubeShadow support in shader compiler
This patch fixes the samplerCubeShadow support in GLSL shader compiler.
shader compiler was picking the 'r' texture coordinate for shadow comparison
when the expected behaviour is to use 'q' texture coordinate in case of cube
shadow maps.
Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/glx/dri2_glx.c')
0 files changed, 0 insertions, 0 deletions