diff options
author | Kenneth Graunke <[email protected]> | 2013-03-21 15:01:34 -0700 |
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committer | Kenneth Graunke <[email protected]> | 2013-09-01 18:54:39 -0700 |
commit | b8211ab3edb1bb9f414e8b4913609f48326e202e (patch) | |
tree | fe1824ee92f97d78d47113a4dd47527bd2f02ef0 /src/glx/dri2_glx.c | |
parent | 976d1d6665686cf6be6f3388a28c21516d94de76 (diff) |
i965: Use the proper element of the prim array in brw_try_draw_prims.
The VBO module actually calls us with an array of _mesa_prim objects.
For example, it may break up a DrawArrays() call into multiple
primitives when primitive restart is enabled.
Previously, we treated prim like a pointer, always accessing element 0.
This worked because all of the primitive objects in a single draw call
have the same value for num_instances and basevertex.
However, accessing an array as a pointer and using the wrong object's
fields is misleading. For stylistic reasons alone, we should use the
right object.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
Diffstat (limited to 'src/glx/dri2_glx.c')
0 files changed, 0 insertions, 0 deletions