diff options
author | Rob Clark <[email protected]> | 2015-03-29 11:18:29 -0400 |
---|---|---|
committer | Rob Clark <[email protected]> | 2015-04-05 12:44:01 -0400 |
commit | 104713d9f2dced94a427004a25c54b2c7feee166 (patch) | |
tree | a5aa80e953c25828ab376b009027bb4106661ba8 /src/glx/dri2.h | |
parent | 203f37540a698a812f0a66e2f3f1fff954af22ab (diff) |
freedreno/ir3: split float/int abs/neg
Even though in the end, they map to the same bits, the backend will need
to be able to differentiate float abs/neg vs integer abs/neg. Rather
than making the backend figure it out based on instruction opcode (which
when combined with mov/absneg instructions, can be awkward), just split
out different flags for each so the frontend can signal it's intentions
more clearly. Also, since (neg) for bitwise op's is actually a bitwise-
not, split it out into bnot flag.
Signed-off-by: Rob Clark <[email protected]>
Diffstat (limited to 'src/glx/dri2.h')
0 files changed, 0 insertions, 0 deletions