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authorLars Hamre <[email protected]>2016-04-08 10:06:23 -0400
committerTimothy Arceri <[email protected]>2016-04-09 11:06:04 +1000
commite25c24c6389e5dbbb7ebf59c302659e5d6417ed4 (patch)
tree8d6109bc96ee4515798d206b8c5479f50ce2bfb2 /src/glx/dri2.c
parent6cc7aec5b05ff19d9bdf2b33c993257625d7c9fc (diff)
glsl: handle unsigned int wraparound in link_shaders()
v2: change check_explicit_uniform_locations() to return an unsigned 0 (Timothy Arceri) We were storing the int result of check_explicit_uniform_locations() in num_explicit_uniform_locs as an unsigned int which caused it to be 4294967295 when a -1 was returned. This in turn would cause the following error during linking: error: count of uniform locations > MAX_UNIFORM_LOCATIONS(4294967295 > 98304) Results from running piglit tests/all with this patch and when ARB_explicit_uniform_location disabled: changes: 178 fixes: 176 regressions: 2 The two regressions are for the following tests: glean@glsl1-matrix column check (1) glean@glsl1-matrix column check (2) which regress from FAIL to CRASH. The regressions are acceptable because the tests are currently failing due to the aforementioned linker error. Signed-off-by: Lars Hamre <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
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