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author | Tapani Pälli <[email protected]> | 2015-08-03 08:48:32 +0300 |
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committer | Tapani Pälli <[email protected]> | 2015-08-05 07:25:53 +0300 |
commit | 18c5cdb9433b472d9aad13175295a848bce03185 (patch) | |
tree | bbf27728f36605a0edb034bda86819f6e06de011 /src/glx/dri2.c | |
parent | 7d88413ade2c41054f79b20338253aacf1ac341d (diff) |
glsl: add variable mode check to build_stageref
Currently stage reference mask is built using the variable name
only. However it can happen that input of one stage has same name
as output from another stage. Adding check of variable mode makes
sure we do not pick wrong variable.
Fixes some subcases from
ES31-CTS.program_interface_query.no-locations
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/glx/dri2.c')
0 files changed, 0 insertions, 0 deletions