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authorTapani Pälli <[email protected]>2015-08-03 08:48:32 +0300
committerTapani Pälli <[email protected]>2015-08-05 07:25:53 +0300
commit18c5cdb9433b472d9aad13175295a848bce03185 (patch)
treebbf27728f36605a0edb034bda86819f6e06de011 /src/glx/dri2.c
parent7d88413ade2c41054f79b20338253aacf1ac341d (diff)
glsl: add variable mode check to build_stageref
Currently stage reference mask is built using the variable name only. However it can happen that input of one stage has same name as output from another stage. Adding check of variable mode makes sure we do not pick wrong variable. Fixes some subcases from ES31-CTS.program_interface_query.no-locations Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/glx/dri2.c')
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