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authorEric Anholt <[email protected]>2016-08-05 11:21:56 -0700
committerEric Anholt <[email protected]>2016-08-19 13:11:36 -0700
commit3f607f9e4f4a55d62088ea85192cda04a3e79a4e (patch)
treed2b78a1626f97b4ca98ea0f1ff8e64ca0a7878ff /src/glx/create_context.c
parented92241d7848a5f08360240795869d72b68054a3 (diff)
nir: Use the system-value front face for twoside lowering.
GLSL-to-NIR generates system value usage, and vc4/freedreno would both like the system value instead of the varying, so switch this pass over to it. Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/glx/create_context.c')
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