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author | Kenneth Graunke <[email protected]> | 2014-03-11 22:24:39 -0700 |
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committer | Kenneth Graunke <[email protected]> | 2014-03-18 10:11:32 -0700 |
commit | 229319e0f0f872cfb19de3eb0ab620ca611d65d8 (patch) | |
tree | 1c872f42124fd29a30cbfa1cbf197132aff1c9b0 /src/glx/create_context.c | |
parent | 542f2e47f2f22522b963a7ab1f8b485d1c9985ba (diff) |
i965/fs: Use a single instance of the pull_constant_loc[] array.
Now that we don't renumber uniform registers, assign_constant_locations
and move_uniform_array_access_to_pull_constants use the same names.
So, they can share a single copy of the pull_constant_loc[] array.
This simplifies the code considerably. assign_constant_locations()
doesn't need to walk through pull_params[] to rediscover reladdr
demotions; it just has that information in pull_constant_loc[]. We also
only need to rewrite the instruction stream once, instead of twice.
Even better, we now have a single array describing the layout of
all pull parameters, which we can pass to the SIMD16 program.
This actually hurts a few shaders in Serious Sam 3, and one in KWin:
total instructions in shared programs: 1841957 -> 1842035 (0.00%)
instructions in affected programs: 1165 -> 1243 (6.70%)
Comparing dump_instructions() before and after the pull constant
transformations with and without this patch, it appears that there is
a uniform array with variable indexing (reladdr) and constant indexing
(of array element 0). Previously, we uploaded array element 0 as both
a pull constant (for reladdr) /and/ a push constant.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/glx/create_context.c')
0 files changed, 0 insertions, 0 deletions