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authorBrian Paul <[email protected]>2012-12-14 10:34:33 -0700
committerBrian Paul <[email protected]>2012-12-19 09:02:08 -0700
commit18ef8f83b2586de037df7e578d88cbfb6e764012 (patch)
treef971e771f3c63cd6a97f527c6c4e59a5f179ddeb /src/glx/applegl_glx.c
parent50880314e35661f0ea7ab3f092741df79c855d90 (diff)
softpipe: fix unreliable FS variant binding bug
In exec_prepare() we were comparing pointers to see if the fragment shader variant had changed before calling tgsi_exec_machine_bind_shader(). This didn't work reliably when there was a lot of shader token malloc/ freeing going on because the memory might get reused. Instead, bind the shader variant during regular state validation. Fixes http://bugs.freedesktop.org/show_bug.cgi?id=40404 (fixes a couple of piglit's glsl-max-varyings test) Note: This is a candidate for the stable branches.
Diffstat (limited to 'src/glx/applegl_glx.c')
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