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authorSamuel Pitoiset <[email protected]>2017-04-19 13:43:29 +0200
committerSamuel Pitoiset <[email protected]>2017-05-06 16:40:19 +0200
commit4c084f18fdfde8c7bd734735cb005a73f0b2b8ca (patch)
tree171472af8f2276a4fc7dd3865cc9a03c9da7708c /src/glx/apple
parent115d938cea5f362c3c078bcc6e75da1245aa6675 (diff)
glsl: allow to declare bindless samplers/images as non-uniform
From section 4.1.7 of the ARB_bindless_texture spec: "Samplers may be declared as shader inputs and outputs, as uniform variables, as temporary variables, and as function parameters." From section 4.1.X of the ARB_bindless_texture spec: "Images may be declared as shader inputs and outputs, as uniform variables, as temporary variables, and as function parameters." v3: - add validate_storage_for_sampler_image_types() - update spec comment - update the glsl error message Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/glx/apple')
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