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author | Samuel Pitoiset <[email protected]> | 2017-04-19 13:43:29 +0200 |
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committer | Samuel Pitoiset <[email protected]> | 2017-05-06 16:40:19 +0200 |
commit | 4c084f18fdfde8c7bd734735cb005a73f0b2b8ca (patch) | |
tree | 171472af8f2276a4fc7dd3865cc9a03c9da7708c /src/glx/apple | |
parent | 115d938cea5f362c3c078bcc6e75da1245aa6675 (diff) |
glsl: allow to declare bindless samplers/images as non-uniform
From section 4.1.7 of the ARB_bindless_texture spec:
"Samplers may be declared as shader inputs and outputs, as uniform
variables, as temporary variables, and as function parameters."
From section 4.1.X of the ARB_bindless_texture spec:
"Images may be declared as shader inputs and outputs, as uniform
variables, as temporary variables, and as function parameters."
v3: - add validate_storage_for_sampler_image_types()
- update spec comment
- update the glsl error message
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/glx/apple')
0 files changed, 0 insertions, 0 deletions