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author | Yuanhan Liu <[email protected]> | 2012-02-23 14:19:18 +0800 |
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committer | Yuanhan Liu <[email protected]> | 2012-03-05 10:39:54 +0800 |
commit | 9962280c332aba4b945b73ae19862041a7053a71 (patch) | |
tree | b6f776495f32b1b8da90b6b219c58f3e09e74c75 /src/glx/apple | |
parent | befcce264c8bf8fdac233e6a01cadc595a1d11d3 (diff) |
tnl: let _TNL_ATTRIB_POINTSIZE do not depend on ctx->VertexProgram._Enabled
We may specify the point size in a glsl vertex shader.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=46311
piglit: glsl-vs-point-size
NOTE: This is a candidate for stable release branches.
Signed-off-by: Yuanhan Liu <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/glx/apple')
0 files changed, 0 insertions, 0 deletions