diff options
author | Jeremy Huddleston <[email protected]> | 2010-04-12 18:26:40 -0700 |
---|---|---|
committer | Jeremy Huddleston <[email protected]> | 2010-04-27 11:26:51 -0700 |
commit | f64773010d0dd204177d08716565db69f6263e0f (patch) | |
tree | a634071a729d2f080b5b8e35db722feb0adc294f /src/glx/apple/specs/enumext.spec | |
parent | f5aa5377a52c50c94b6a6d6d48c0057dbe874692 (diff) |
Update OpenGL specs
Signed-off-by: Jeremy Huddleston <[email protected]>
Diffstat (limited to 'src/glx/apple/specs/enumext.spec')
-rw-r--r-- | src/glx/apple/specs/enumext.spec | 359 |
1 files changed, 353 insertions, 6 deletions
diff --git a/src/glx/apple/specs/enumext.spec b/src/glx/apple/specs/enumext.spec index a89a154ab6f..6302ed446f1 100644 --- a/src/glx/apple/specs/enumext.spec +++ b/src/glx/apple/specs/enumext.spec @@ -1,5 +1,7 @@ -# List of GL enumerants for glext.h header +# enumext.spec - list of GL enumerants for glext.h header # +# $Revision: 10971 $ on $Date: 2010-04-09 02:45:33 -0700 (Fri, 09 Apr 2010) $ + # This is derived from the master GL enumerant registry (enum.spec). # # Unlike enum.spec, enumext.spec is @@ -14,8 +16,8 @@ # (4) Is processed by glextenum.pl, which has evolved # from enum.pl - should merge back into one script. -# glext.h version number - this should be automatically updated, -# when changing either enum or template spec files. +# The release number encoded into glext.h is now defined in +# glextrelease.txt. ############################################################################### # @@ -1497,6 +1499,122 @@ passthru: /* Don't need to reuse tokens from ARB_vertex_array_bgra since they're ############################################################################### # +# OpenGL 3.3 enums +# +############################################################################### + +VERSION_3_3 enum: +passthru: /* Reuse tokens from ARB_blend_func_extended */ + use ARB_blend_func_extended SRC1_COLOR + use ARB_blend_func_extended ONE_MINUS_SRC1_COLOR + use ARB_blend_func_extended ONE_MINUS_SRC1_ALPHA + use ARB_blend_func_extended MAX_DUAL_SOURCE_DRAW_BUFFERS +passthru: /* Would reuse tokens from ARB_explicit_attrib_location, but it has none */ +passthru: /* Reuse tokens from ARB_occlusion_query2 */ + use ARB_occlusion_query2 ANY_SAMPLES_PASSED +passthru: /* Reuse tokens from ARB_sampler_objects */ + use ARB_sampler_objects SAMPLER_BINDING +passthru: /* Would reuse tokens from ARB_shader_bit_encoding, but it has none */ +passthru: /* Reuse tokens from ARB_texture_rgb10_a2ui */ + use ARB_texture_rgb10_a2ui RGB10_A2UI +passthru: /* Reuse tokens from ARB_texture_swizzle */ + use ARB_texture_swizzle TEXTURE_SWIZZLE_R + use ARB_texture_swizzle TEXTURE_SWIZZLE_G + use ARB_texture_swizzle TEXTURE_SWIZZLE_B + use ARB_texture_swizzle TEXTURE_SWIZZLE_A + use ARB_texture_swizzle TEXTURE_SWIZZLE_RGBA +passthru: /* Reuse tokens from ARB_timer_query */ + use ARB_timer_query TIME_ELAPSED + use ARB_timer_query TIMESTAMP +passthru: /* Reuse tokens from ARB_vertex_type_2_10_10_10_rev */ + use ARB_vertex_type_2_10_10_10_rev INT_2_10_10_10_REV + +############################################################################### +# +# OpenGL 4.0 enums +# +############################################################################### + +VERSION_4_0 enum: +passthru: /* Reuse tokens from ARB_draw_indirect */ + use ARB_draw_indirect DRAW_INDIRECT_BUFFER + use ARB_draw_indirect DRAW_INDIRECT_BUFFER_BINDING +passthru: /* Reuse tokens from ARB_gpu_shader5 */ + use ARB_gpu_shader5 GEOMETRY_SHADER_INVOCATIONS + use ARB_gpu_shader5 MAX_GEOMETRY_SHADER_INVOCATIONS + use ARB_gpu_shader5 MIN_FRAGMENT_INTERPOLATION_OFFSET + use ARB_gpu_shader5 MAX_FRAGMENT_INTERPOLATION_OFFSET + use ARB_gpu_shader5 FRAGMENT_INTERPOLATION_OFFSET_BITS + use ARB_gpu_shader5 MAX_VERTEX_STREAMS +passthru: /* Reuse tokens from ARB_gpu_shader_fp64 */ + use ARB_gpu_shader_fp64 DOUBLE_VEC2 + use ARB_gpu_shader_fp64 DOUBLE_VEC3 + use ARB_gpu_shader_fp64 DOUBLE_VEC4 + use ARB_gpu_shader_fp64 DOUBLE_MAT2 + use ARB_gpu_shader_fp64 DOUBLE_MAT3 + use ARB_gpu_shader_fp64 DOUBLE_MAT4 + use ARB_gpu_shader_fp64 DOUBLE_MAT2x3 + use ARB_gpu_shader_fp64 DOUBLE_MAT2x4 + use ARB_gpu_shader_fp64 DOUBLE_MAT3x2 + use ARB_gpu_shader_fp64 DOUBLE_MAT3x4 + use ARB_gpu_shader_fp64 DOUBLE_MAT4x2 + use ARB_gpu_shader_fp64 DOUBLE_MAT4x3 +passthru: /* Reuse tokens from ARB_shader_subroutine */ + use ARB_shader_subroutine ACTIVE_SUBROUTINES + use ARB_shader_subroutine ACTIVE_SUBROUTINE_UNIFORMS + use ARB_shader_subroutine ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS + use ARB_shader_subroutine ACTIVE_SUBROUTINE_MAX_LENGTH + use ARB_shader_subroutine ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH + use ARB_shader_subroutine MAX_SUBROUTINES + use ARB_shader_subroutine MAX_SUBROUTINE_UNIFORM_LOCATIONS + use ARB_shader_subroutine NUM_COMPATIBLE_SUBROUTINES + use ARB_shader_subroutine COMPATIBLE_SUBROUTINES +passthru: /* Reuse tokens from ARB_tessellation_shader */ + use ARB_tessellation_shader PATCHES + use ARB_tessellation_shader PATCH_VERTICES + use ARB_tessellation_shader PATCH_DEFAULT_INNER_LEVEL + use ARB_tessellation_shader PATCH_DEFAULT_OUTER_LEVEL + use ARB_tessellation_shader TESS_CONTROL_OUTPUT_VERTICES + use ARB_tessellation_shader TESS_GEN_MODE + use ARB_tessellation_shader TESS_GEN_SPACING + use ARB_tessellation_shader TESS_GEN_VERTEX_ORDER + use ARB_tessellation_shader TESS_GEN_POINT_MODE + use ARB_tessellation_shader ISOLINES + use ARB_tessellation_shader FRACTIONAL_ODD + use ARB_tessellation_shader FRACTIONAL_EVEN + use ARB_tessellation_shader MAX_PATCH_VERTICES + use ARB_tessellation_shader MAX_TESS_GEN_LEVEL + use ARB_tessellation_shader MAX_TESS_CONTROL_UNIFORM_COMPONENTS + use ARB_tessellation_shader MAX_TESS_EVALUATION_UNIFORM_COMPONENTS + use ARB_tessellation_shader MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS + use ARB_tessellation_shader MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS + use ARB_tessellation_shader MAX_TESS_CONTROL_OUTPUT_COMPONENTS + use ARB_tessellation_shader MAX_TESS_PATCH_COMPONENTS + use ARB_tessellation_shader MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS + use ARB_tessellation_shader MAX_TESS_EVALUATION_OUTPUT_COMPONENTS + use ARB_tessellation_shader MAX_TESS_CONTROL_UNIFORM_BLOCKS + use ARB_tessellation_shader MAX_TESS_EVALUATION_UNIFORM_BLOCKS + use ARB_tessellation_shader MAX_TESS_CONTROL_INPUT_COMPONENTS + use ARB_tessellation_shader MAX_TESS_EVALUATION_INPUT_COMPONENTS + use ARB_tessellation_shader MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS + use ARB_tessellation_shader MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS + use ARB_tessellation_shader UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER + use ARB_tessellation_shader UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER + use ARB_tessellation_shader TESS_EVALUATION_SHADER + use ARB_tessellation_shader TESS_CONTROL_SHADER +passthru: /* Would reuse tokens from ARB_texture_buffer_object_rgb32, but it has none */ +passthru: /* Reuse tokens from ARB_transform_feedback2 */ + use ARB_tessellation_shader TRANSFORM_FEEDBACK + use ARB_tessellation_shader TRANSFORM_FEEDBACK_BUFFER_PAUSED + use ARB_tessellation_shader TRANSFORM_FEEDBACK_BUFFER_ACTIVE + use ARB_tessellation_shader TRANSFORM_FEEDBACK_BINDING +passthru: /* Reuse tokens from ARB_transform_feedback3 */ + use ARB_tessellation_shader MAX_TRANSFORM_FEEDBACK_BUFFERS + use ARB_tessellation_shader MAX_VERTEX_STREAMS + + +############################################################################### +# # ARB extensions, in ARB extension order # ############################################################################### @@ -2534,10 +2652,12 @@ ARB_vertex_array_bgra enum: # No new tokens # ARB Extension #69 ARB_draw_buffers_blend enum: +#@@@ Add ARB suffixes here & functions! ############################################################################### # ARB Extension #70 +#@@@ Add ARB suffixes here & functions! ARB_sample_shading enum: SAMPLE_SHADING = 0x8C36 MIN_SAMPLE_SHADING_VALUE = 0x8C37 @@ -2545,6 +2665,7 @@ ARB_sample_shading enum: ############################################################################### # ARB Extension #71 +#@@@ Add ARB suffixes here & functions! ARB_texture_cube_map_array enum: TEXTURE_CUBE_MAP_ARRAY = 0x9009 TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A @@ -2557,10 +2678,10 @@ ARB_texture_cube_map_array enum: ############################################################################### # ARB Extension #72 +#@@@ Add ARB suffixes here & functions! ARB_texture_gather enum: - MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E - MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F - MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS = 0x8F9F + MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5E + MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5F ############################################################################### @@ -2575,6 +2696,206 @@ ARB_texture_query_lod enum: # ARB Extension #75 - GLX_ARB_create_context_profile ############################################################################### + +# ARB Extension #76 +ARB_shading_language_include enum: + SHADER_INCLUDE_ARB = 0x8DAE + NAMED_STRING_LENGTH_ARB = 0x8DE9 + NAMED_STRING_TYPE_ARB = 0x8DEA + +############################################################################### + +# ARB Extension #77 +ARB_texture_compression_bptc enum: + COMPRESSED_RGBA_BPTC_UNORM_ARB = 0x8E8C + COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB = 0x8E8D + COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB = 0x8E8E + COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB = 0x8E8F + +############################################################################### + +# ARB Extension #78 +ARB_blend_func_extended enum: + SRC1_COLOR = 0x88F9 + use VERSION_1_5_DEPRECATED SRC1_ALPHA + ONE_MINUS_SRC1_COLOR = 0x88FA + ONE_MINUS_SRC1_ALPHA = 0x88FB + MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC + +############################################################################### + +# No new tokens +# ARB Extension #79 +ARB_explicit_attrib_location enum: + +############################################################################### + +# ARB Extension #80 +ARB_occlusion_query2 enum: + ANY_SAMPLES_PASSED = 0x8C2F + +############################################################################### + +# ARB Extension #81 +ARB_sampler_objects enum: + SAMPLER_BINDING = 0x8919 + +############################################################################### + +# No new tokens +# ARB Extension #82 +ARB_shader_bit_encoding enum: + +############################################################################### + +# ARB Extension #83 +ARB_texture_rgb10_a2ui enum: + RGB10_A2UI = 0x906F + +############################################################################### + +# ARB Extension #84 +ARB_texture_swizzle enum: + TEXTURE_SWIZZLE_R = 0x8E42 + TEXTURE_SWIZZLE_G = 0x8E43 + TEXTURE_SWIZZLE_B = 0x8E44 + TEXTURE_SWIZZLE_A = 0x8E45 + TEXTURE_SWIZZLE_RGBA = 0x8E46 + +############################################################################### + +# ARB Extension #85 +ARB_timer_query enum: + TIME_ELAPSED = 0x88BF + TIMESTAMP = 0x8E28 + +############################################################################### + +# ARB Extension #86 +ARB_vertex_type_2_10_10_10_rev enum: + use VERSION_1_2 UNSIGNED_INT_2_10_10_10_REV + INT_2_10_10_10_REV = 0x8D9F + +############################################################################### + +# ARB Extension #87 +ARB_draw_indirect enum: + DRAW_INDIRECT_BUFFER = 0x8F3F + DRAW_INDIRECT_BUFFER_BINDING = 0x8F43 + +############################################################################### + +# ARB Extension #88 +ARB_gpu_shader5 enum: + GEOMETRY_SHADER_INVOCATIONS = 0x887F + MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A + MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B + MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C + FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D + MAX_VERTEX_STREAMS = 0x8E71 + +############################################################################### + +# ARB Extension #89 +ARB_gpu_shader_fp64 enum: + use VERSION_1_1 DOUBLE + DOUBLE_VEC2 = 0x8FFC + DOUBLE_VEC3 = 0x8FFD + DOUBLE_VEC4 = 0x8FFE + DOUBLE_MAT2 = 0x8F46 + DOUBLE_MAT3 = 0x8F47 + DOUBLE_MAT4 = 0x8F48 + DOUBLE_MAT2x3 = 0x8F49 + DOUBLE_MAT2x4 = 0x8F4A + DOUBLE_MAT3x2 = 0x8F4B + DOUBLE_MAT3x4 = 0x8F4C + DOUBLE_MAT4x2 = 0x8F4D + DOUBLE_MAT4x3 = 0x8F4E + +############################################################################### + +# ARB Extension #90 +ARB_shader_subroutine enum: + ACTIVE_SUBROUTINES = 0x8DE5 + ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6 + ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47 + ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48 + ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49 + MAX_SUBROUTINES = 0x8DE7 + MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8 + NUM_COMPATIBLE_SUBROUTINES = 0x8E4A + COMPATIBLE_SUBROUTINES = 0x8E4B + use ARB_uniform_buffer_object UNIFORM_SIZE + use ARB_uniform_buffer_object UNIFORM_NAME_LENGTH + +############################################################################### + +# ARB Extension #91 +ARB_tessellation_shader enum: + PATCHES = 0x000E + PATCH_VERTICES = 0x8E72 + PATCH_DEFAULT_INNER_LEVEL = 0x8E73 + PATCH_DEFAULT_OUTER_LEVEL = 0x8E74 + TESS_CONTROL_OUTPUT_VERTICES = 0x8E75 + TESS_GEN_MODE = 0x8E76 + TESS_GEN_SPACING = 0x8E77 + TESS_GEN_VERTEX_ORDER = 0x8E78 + TESS_GEN_POINT_MODE = 0x8E79 + use VERSION_1_1 TRIANGLES + use VERSION_1_1 QUADS + ISOLINES = 0x8E7A + use VERSION_1_1 EQUAL + FRACTIONAL_ODD = 0x8E7B + FRACTIONAL_EVEN = 0x8E7C + use VERSION_1_1 CCW + use VERSION_1_1 CW + MAX_PATCH_VERTICES = 0x8E7D + MAX_TESS_GEN_LEVEL = 0x8E7E + MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F + MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80 + MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81 + MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82 + MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83 + MAX_TESS_PATCH_COMPONENTS = 0x8E84 + MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85 + MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86 + MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89 + MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A + MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C + MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D + MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E + MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F + UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0 + UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1 + TESS_EVALUATION_SHADER = 0x8E87 + TESS_CONTROL_SHADER = 0x8E88 + +############################################################################### + +# ARB Extension #92 +ARB_texture_buffer_object_rgb32 enum: + use VERSION_3_0 RGB32F + use VERSION_3_0 RGB32UI + use VERSION_3_0 RGB32I + +############################################################################### + +# ARB Extension #93 +ARB_transform_feedback2 enum: + TRANSFORM_FEEDBACK = 0x8E22 + TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23 + TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24 + TRANSFORM_FEEDBACK_BINDING = 0x8E25 + +############################################################################### + +# ARB Extension #94 +ARB_transform_feedback3 enum: + MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70 + MAX_VERTEX_STREAMS = 0x8E71 + + +############################################################################### # # non-ARB extensions follow, in registry order # @@ -5360,7 +5681,10 @@ NV_vertex_program3 enum: # Extension #307 - GLX_SGIX_hyperpipe # Extension #308 - GLX_MESA_agp_offset + # Extension #309 - GL_EXT_texture_compression_dxt1 (OpenGL ES only, subset of _s3tc version) +# use EXT_texture_compression_s3tc COMPRESSED_RGB_S3TC_DXT1_EXT +# use EXT_texture_compression_s3tc COMPRESSED_RGBA_S3TC_DXT1_EXT ############################################################################### @@ -6193,3 +6517,26 @@ NV_vertex_buffer_unified_memory enum: # No new tokens # Extension #381 NV_texture_barrier enum: + +############################################################################### + +# No new tokens +# Extension #382 +AMD_shader_stencil_export enum: + +############################################################################### + +# Extension #383 +AMD_seamless_cubemap_per_texture enum: + use ARB_seamless_cube_map TEXTURE_CUBE_MAP_SEAMLESS_ARB + +############################################################################### + +# Extension #384 - GLX_INTEL_swap_event + +############################################################################### + +# No new tokens +# Extension #385 +AMD_conservative_depth enum: + |