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authorErik Faye-Lund <[email protected]>2018-07-20 11:10:20 +0100
committerDave Airlie <[email protected]>2018-08-01 14:03:51 +1000
commit7ef86a03f01b63256f7bfef2892cfbbc4c7eb713 (patch)
tree8f6f40e347a4610c03b07e1b0bffd4f4f1830ffe /src/glx/apple/meson.build
parent6f5d463a7860b02f2d0a6f20377626bef770aa78 (diff)
virgl: add texture_barrier stub
In gallium, supporting FBFETCH means supporting non-coherent fetches, but in virglrenderer, due to technical reasons this is backed by coherent fetches instead. This means we don't need to do anything for the barriers. However, if we don't have a texture_barrier implementation, we get crashes because the non-coherent extensions is exposed. So, let's leave this as a NOP for now. [airlied: I've got a more complete impl of this somewhere, once we land the host side]. Reviewed-by: Dave Airlie <[email protected]> Signed-off-by: Erik Faye-Lund <[email protected]>
Diffstat (limited to 'src/glx/apple/meson.build')
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